Pathfinder Roleplaying Game Core Rulebook


Paizo Publishing, LLC

Enter a fantastic world of adventure!

The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!

This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder Roleplaying Game Core Rulebook includes:
All player and Game Master rules in a single volume
Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
Streamlined and updated rules for feats and skills that increase options for your hero
A simple combat system with easy rules for grapples, bull rushes, and other special attacks
Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
Hundreds of revised, new, and updated spells and magical treasures
Quick-generation guidelines for nonplayer characters
Expanded rules for curses, diseases, and poisons
A completely overhauled experience system with options for slow, medium, and fast advancement
…and much, much more!

The Pathfinder Roleplaying Game Core Rulebook is a 576-page full-color hardcover. Hardcover: $49.99

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Shadowrun 4th Ed. 20th Anniversary Edition


Full Color
Master Index includes all SR4 Core Rulebooks
Revised for Clarity and Presentation
Includes 12 new pieces of short fiction

The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner—a deniable asset, a corporate pawn—using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated, and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, and new magical discoveries. This full-color rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Shadowrun, Fourth Edition 20th Anniversary Core Rulebook is fully compatible with all Shadowrun, Fourth Edition books. vzlomannye.ruпозиции сайта в яндекс

Dave Arneson’s Blackmoor™

The First Fantasy Campaign!

When Dave Arneson co-created Dungeons & Dragons in 1972, he incubated the game in his own setting—the world of Blackmoor. Now, four editions of the game and nearly as many decades later, you can play the newest version of the rules in the oldest fantasy setting! Explore the mysteries of Castle Blackmoor, battle the invading hordes of the ruthless Afridhi, or elude the schemes of the dread Egg of Coot. The possibilities for adventure are endless… and they await!

We finally have some copies for the shelves, they’ve been selling out on, so get yours while we got ’em!online mobil gameстоимость раскрутки продвижение сайта

Hack Master Basic now in stock!

Hard Hitting Old-School Gaming

In a world where there is no shortage of mediocre games, you’ve managed to find one of the true gems. Designed from the ground up to be played with at a table with real life friends, HackMaster Basic makes no qualms about its old school heritage. This is the way role playing games were meant to be played and we present to you the best of breed.

HackMaster Basic is ‘basic’ only in that it serves as a gateway to the dynamic thrill of the HackMaster game. Gone are the days of waiting around for your ‘turn’, of battling static opponents or of being anything but totally in charge of your own destiny.

Take your next step out of the ordinary with the new edition of the HackMaster fantasy role-playing game!

As you probably know, we’re working hard on the next edition of HackMaster! Here’s some information on our upcoming products:

– Planned within 12 months of HMB will be at least two adventures (softcover) and three Advanced HackMaster hardcovers (Hacklopedia, Player’s Handbook, and GameMaster’s Guide). AHM will cover at least levels 1-20. (You won’t have to buy HMB to play AHM, but you’ll want to!)

– After the hardcovers, we plan to release more supplements such as the Kingdoms of Kalamar campaign setting, class books and a GameMaster’s Shield.

(192 pgs., b&w, softcover; ISBN 1-59459-103-2)сайтподдержка web сайтов яндекс

Release Dates and Special Dates

I’ve been getting a lot of questions about when things are being released by Wizards of the Coast and when MTG sets go out of Standard legal play. So here is a quick reference list:

Dungeons & Dragons

May 19: Monster Manual 2 + Dangerous Devles minis + Martial Power Cards

June 12-14: WOTC Gift with Purchase (>$15) Weekend

June 16: Eberron PLayer’s Guide + Arcane Towers Tiles + Ghouls Adventure

July 21: Divine Power + Eberron Campaign Guide + Ashen Crown Adventure+ PHB Heroes 2 Minis

Sept 19: Dungeon Master’s 2 – Game Day (In-store games)

Magic the Gathering:

June 12-14: WOTC Gift with Purchase (>$15) Weekend

July 11: Magic 2010 pre-release Party

July 17: Magic 2010 Released & Standard legal + Tenth Edition no longer Standard legal

Aug 28: From the Vault: Exiled (15 Premium foil cards, including 8 with new art)

Sept 26-27: Zendikar pre-release events (Deadly Perils, Priceless Treasures: 249 cards)

Oct 2: Zendikar Released (and Standard legal) + Lorwyn, Morningtide, Shadowmoor, Eventide level Standard play.directx-12статистика поисковых слов