Warhammer: Shades of Empire

Sure, you can spend the day betting away at some random online casinos. There's nothing wrong with that. But if you're the type that likes to become the game instead of simply playing the game, then an RPG is the only way to fly. In the newest Warhammer release, Shades of Empire, the series of fantasy fight games receives a much-appreciated update.

Warhammer: Shades of Empire deals with nine separate organizations in the Old World, allowing players to choose from various wizard schools, creepy cults, religions, and other facets. This new release takes players further into the background of the Warhammer franchise and adds something entirely new to grab the next generation of role-playing gamers.

Apart from having a new story to follow, laid out flawlessly without the common contradictions that plague so many RPG's, Shades of Empire also offers a better design for both players and game managers. With the book, GMs have brand new plots to control, NPCs, various adventure scenarios, and a multitude of locations to choose from. Players options, although still the typical heroes of a grim world, are also widely improved.

As you venture deep into the mystical and trouble world of Warhammer, the perilous venture pits you against grossly deformed and powerful mutants, infectious, murderous disease, and insidious plots carried out at the hands of satanic puppets of destruction. Just another day at the office? I think not.

The Warhammer sourcebook is very thorough, providing more than sufficient background on of the world and the nine separate organizations which you can join. And for around 20 bucks, this is the best deal since the McDonald's dollar menu.